Its an accountability and validation issue. Start with the original concept that the primary motivation of System administrators is to keep hosts ‘up and running’ as opposed to a Security officer, whose primary objective is to keep systems secure. These two objectives can come into conflict.Now, lets take an example, a system administrator has a server with Java on it. The version of Java is outdated, and has a vulnerability. They discover that if they apply the patch, it “breaks” an application on the server. Thus they have no particular desire to fix the vulnerability. (It generates additional work). The Security Officer, on the other hand, does a risk assessment to determine whether the risk should be accepted, or whether the service should be disabled (through updating Java) while waiting for a patch. Now, lets talk about what could happen. The system administrator updates Java, and runs a scan of the host. Now that vulnerability appears as mitigated, and its off their plate. The application is temporarily broken. Then they roll back the patch. Until the Security Officer runs a rescan, that vulnerability appears as mitigated. If the system administrator is saavy, they repeat this process immediately after every scan by the Security Officer. This sounds like something that wouldn’t happen, but I’ve seen it before. Its more common than you think. Other options exist as well, including shutting off a machine, scanning the IP, making the host “disappear” in your security data. I’m a firm believer that System Admins should not be accepting risk. Acceptance of risk needs to be done at a management level where the decision maker realizes the impact of what they are doing (and honestly, system administrators have a biased view of whether or not to accept risk)
Ok, its been way to long since I’ve written anything here. So I thought I’d write something.
First, If you’re looking for a Marinade for Chicken and/or pork — Dr. Pepper and brown sugar. No specific rules here, mix it the way you like, marinate the meat. Smoke in a smoker, spraying with the same marinade every 15 minutes.
Smoking the second – Pecan wood
So I used Pecan for smoking. It was good, but not smoky. Was it my temperature (250) or just the wood? I soaked it in water for 30 minutes before smoking.
Smoking the third – Meats
Chicken breasts are very average smoked. They get dry way to fast, because they are too small. New rule for smoking “Go big or go home.” The bigger the meat, the better it takes to smoking. Next time I’ll do a chicken.
Characters with special rules in Red Dragon Inn
Several of the expansions to Red Dragon Inn have characters with special card decks and
rules. The following are those characters and their “special rules.”
Red Dragon Inn 2
Wizille the Tinkerer
This character comes with a second deck, called a “gear deck.” If you play a card from your hand that has a gear in the corner, draw a device card, and add the effect. A player can’t respond to a played card until after the device is attached (they are considered to be played at the same time.
This character comes with a second deck called a “Potion deck.” Pull a card from the deck and put it face up. It is like an eighth card in your hand. At the beginning of each turn, draw another potion, and decide whether you want to keep this one, or the previous one, and discard the previous one. IF you run out of potions, shuffle your discards.
There are a couple of cards that have other effects, read the directions.
Kaylin the Renegade
This character comes with a second deck that is a familiar named Wulfric (A pixie). At the beginning of the game, flip the top card up from the Wulfric deck. This is Wulfric’s mood. Whenever you do something (action, drink, etc.) check to see if Wulfric’s mood affects the results.
Serena the Pious
Serena comes with a piety card. play this card next to your mat, and put a token on the number 8. Whenever you play a card, if it has a piety marker (an up or down arrow at the bottom), move Serena’s piety up and down accordingly. Some cards have differing effects based upon your piety level.
Red Dragon Inn 3
Global rule – the Ship
If you want variety, put the Ship tile deck (face down) in the center of the table. Put two ship markers on the deck.You’re now all at sea drinking.
At the end of each player’s turn, remove a ship marker from the deck. When you remove the last progress counter, reveal the top card and follow the directions. Discard the card, and put the two ships back on the card.
You can adjust the sea deck’s impact by increasing or decreasing the number of ships you put on the deck.
When Remy plays a card, if he plays a card that says a player has been “marked” mark that player with a Remy’s marks tile. If it says they have become unmarked, if they are marked, remove the tile.
Some cards that Remy plays have larger impacts on marked players (read the card)
Red Dragon Inn 5
Lizwick the Collector
This character has a second deck called and “item deck.” Place this deck next to the character map. If Lizwick plays a card with a bag in the lower right corner, draw an item card.
Some cards indicate they should be played immediately.
Other cards are items to be held, and get put in front of you. Any item beyond the first item counts as a card in your hand. As an example if you have one item, your hand size is seven, if you have two, your hand size is six, etc. If an item causes you to exceed your allowed hand size, discard.
You can have no more than three equipped items, if you draw a fourth item to be equipped, you must discard one.
Most item cards are discarded after they are used.
If you run out of items, shuffle the discard deck and reuse.
Zakhan the Drunken Master
Zakhan the Drunken master has special “drunken chi” Locate the drunken chi marker (it’s a pottery bottle with netting) and put it on the same spot as alcohol content to start. His total drunkenness is his alcohol content value + his drunken chi value. Whenever Zakhan drinks, he can choose to increase his drunken chi by one point. (place the marker one point above his alcohol content to reflect his total drunkenness). If his total drunkenness exceeds his fortitude, he’s passed out.
He can reduce his drunken chi by discarding two cards from his hand.
Some cards allow him to spend drunken chi for bonus effects, read the card.
If you’ve ever played Tokaido, the scoring of the game can be challenging to remember. Here’s a quick one page thing you can print out to help remember scoring.
I’ve added a second page with all the characters and their special abilities
Space Cadets: Away Missions is a beautiful cooperative game where the players play Rocketeers from classic science fiction (think Flash Gordon, Buck Rodgers, etc.).
The sequel to Space Cadets (Away missions), is broken into a series of Scenarios. Each scenario has a different map, goal, etc.
Its worth having guides to running each scenario. The first scenario is Mercury: Alien Probe.
Yesterday I talked about Space Cadets:Away Missions and provided a guide to running Boarding Party.
Sometimes you just need a game you can explain in a minute or two, and play in 5-10 minutes. If you are looking for this kind of game then I’d suggest Sushi Go! by Gamewright.
This game is a quick point scoring game based upon the concept of buying Sushi off a conveyor belt.
I’m really becoming a fan of cooperative games. There’s something about having a board game that has the same type of camaraderie that we’re used to in an RPG like D&D or more obscure Tunnels and Trolls.
and at the top of the heap is Pandemic.
Pandemic is a cooperative game where everyone plays members of a disease control team during a variety of outbreaks.
This game has amazing production values, and just plain pretty, but also has simple rules. In fact, I barely needed to write a guide to demoing. You can pretty much follow the instructions out of the box.
However, I did find some things to improve on.
The one complaint that I do have about Pandemic is the expansions are sequential, and I purchased the third expansion before the second, and found out I was missing some parts. There’s a work around, but honestly, that’s kind of cheesy. On the box there was one line (in small print in the middle of a paragraph) where it said that the expansion was dependent upon another expansion, but I missed that.
If you haven’t played, or seen played Forbidden Desert, you are really missing on something. Gamewright games has written an amazing game that’s a sequel to Forbidden Island.
In this cooperative game where player’s play adventurers who have been stranded in a desert where they have to “dig out” the parts to an airship and build it and fly away.